Nine images, all of them published by Ironhide on the Steam store page for Kingdom Rush 6: Genesis. Four are interface panels and five are stages in play. Nothing here is a leaked image or a fan reconstruction, and nothing has been upscaled: each file is the full 1600 by 900 frame. Click any thumbnail to open it larger.
In game
Interface
How to read the interface panels
The four panels are the clearest official look at how Genesis is put together, and each one maps onto a page on this wiki.
- The global upgrade tree is one tree for the whole campaign, not a tree per tower. It is the system Ironhide put back after removing per-tower leveling in July 2026. How the upgrade system works
- The hero screen shows the roster as portrait slots and gives the selected hero its own stat and ability panel. You field two heroes per stage. The hero roster so far
- The tower compendium is a book: the whole tower set on one page, the selected tower on the other. Every tower Ironhide has named
- The campaign map carries the stage markers and the hero roster along the bottom edge, which is where the modes are chosen. Campaign structure and modes
What the screenshots do not settle
Three things readers ask about are not answered by these images, so we are not going to read answers into them.
- Stage and region names. The map shows distinct regions, but Ironhide has never published their names, and neither has any store listing. The file names on this page are labels we invented for our own filing.
- The beast in the hall. One stage shot has a colossal tusked creature filling the back of the frame. Ironhide has confirmed six boss fights and has named none of them, so we cannot tell you whether this thing is a boss, a set piece or scenery. What we know about enemies and bosses
- Progression numbers. The hero panel shows twelve filled slots and a shared level, but a screenshot is a studio capture, not a save file you will have on launch day.
⚠️ Unconfirmed. Any reading of these images beyond what is visible on screen is ours, not Ironhide's. We have left those readings out rather than dress them up as facts.
What is worth a closer look
Two details in the stage shots are easy to miss and both are real.
- The build ring. A yellow circle on the ground marks where a tower can go. In the hall shot you can see one empty ring beside the fighting, which tells you the capture was taken mid-stage rather than at the end.
- The bottom HUD. The hero portraits sit in the lower left in every stage shot, and the row of spell icons sits next to them. That is the clearest official view of how much you are managing at once.
For the interface in motion rather than in stills, the official videos and devlogs show the same screens being operated.
FAQ
Are these screenshots from the finished game?
They are official store assets, so they come from a build Ironhide chose to show. One of them, the hero screen, shows every one of the twelve portrait slots filled and a shared hero level, which means it was captured from an unlocked save rather than from the start of the campaign. Treat the images as accurate about layout and content, and not as a guide to how fast you will progress.
Can I use these images on my own site?
They are Ironhide's, not ours. This is an independent fan wiki and we claim no ownership of any Kingdom Rush asset. If you want to reuse them, credit Ironhide Game Studio and link back to the official store page, and read our maintenance policy and terms before you do.
Why do some shots show no towers at all?
Because they are studio captures rather than playthroughs. Ironhide frames these images to show off level art, so several of them have the field deliberately kept clear so you can see the lanes, the water and the terrain.
Will you add more screenshots?
Yes, when Ironhide publishes more. The set on this page is every image the store listing carries at the time of writing, and this page is dated at the top so you can tell how current it is.