Towers

Classic Mode Tower Lines

Classic Mode restores the four original tower lines from Kingdom Rush 2011, redrawn for Genesis. All 24 names are officially published: Archer, Barracks, Mage and Artillery, each with three upgrade tiers and two level-4 specialities. You play it with one hero and two spells.

Last updated & fact-checked: 2026-09-12Official sources
Tower lines
4
Names published
24
Tiers per line
3 + 2 specialities
Hero
1
Spells
Rain of Fire · Reinforcements

Classic Mode is the Kingdom Rush 6: Genesis mode built for series veterans, and one of the five game modes selected per stage. It replaces the modern roster with the four original tower lines from the 2011 game, redrawn from scratch in the Genesis art style, and restricts your spells to Rain of Fire and Reinforcements with one hero instead of two.

It is also the most completely documented system in the game. Every tower name is officially published, which makes it the one roster on this site that can be presented without a single gap.

The Four Lines, In Full

Archer Tower

TierName
1Archer Tower
2Marksmen Tower
3Sharpshooter Tower
Level 4 specialityRangers Hideout
Level 4 specialityMusketeer Garrison

Barracks

TierName
1Militia Barracks
2Footmen Barracks
3Knights Barracks
Level 4 specialityHoly Order (Paladins)
Level 4 specialityBarbarian Hall

Mage Tower

TierName
1Mage Tower
2Adept Tower
3Wizard Tower
Level 4 specialityArcane Wizard
Level 4 specialitySorcerer Mage

Artillery

TierName
1Dwarven Bombardier
2Dwarven Artillery
3Dwarven Howitzer
Level 4 specialityTesla x104
Level 4 specialityBig Bertha

That is four lines, three tiers each, and two competing level-4 specialities at the end of every line. Choosing between the two specialities is the decision that defines a Classic Mode build.

How Classic Mode Works

⚠️ Ironhide has not published damage values, gold costs, range figures or the exact composition of these towers in Classic Mode. Any numbers you see for Classic Mode towers elsewhere are either carried over from the original game or invented, and neither is safe to rely on for Genesis.

Why Classic Mode Exists

It was introduced for the franchise's 15th anniversary, which falls in 2026. Ironhide's framing is nostalgic rather than mechanical: the appeal is playing Genesis content with the towers people first learned the series on.

The response was substantial enough that Ironhide described the community reaction to the announcement as "insane", citing nostalgia, memes and a large volume of questions. It is the one part of the game aimed squarely at people who played the original rather than at newcomers.

Classic Mode Is Not A Remake

This distinction matters, because it is the most common misunderstanding about the game. Genesis is not a remake of the 2011 Kingdom Rush. It has an original campaign, new enemy factions, new mechanics and a new story. Classic Mode is an extra mode layered on top, not a reimplementation of the original game, and it does not contain the 2011 campaign's stages.

Tower compendium listing the returning Classic towers
The compendium lists the whole tower set, including the towers returning from earlier games. Official screenshot.

FAQ

How many towers are in Classic Mode?

Four lines with three tiers each, plus two level-4 specialities per line, for 24 named towers in total.

What are the four Classic Mode tower lines?

Archer, Barracks, Mage and Artillery, matching the original 2011 game.

Do I get two heroes in Classic Mode?

No. Classic Mode gives you one hero, chosen from the full Genesis roster.

Which spells can I use in Classic Mode?

Only Rain of Fire and Reinforcements.

Is Classic Mode the same game as Kingdom Rush 2011?

No. It uses the same tower lines and spells, but the campaign and stages are Genesis content, and every asset was redrawn.

Are the Genesis towers available in Classic Mode?

No. Classic Mode restricts you to the four classic lines.

Sources